Dnd backgrounds wikidot.

Background: Athlete. You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues. Whether in one of the poleis, between them, or among the nonhuman ...

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Backgrounds. >> Knight. Skill Proficiencies: History, Persuasion. Tool Proficiencies: One type of gaming set. Languages: One of your choice. Equipment: A set of fine clothes, a …Deep Delver. You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark, and can determine when sources of food and water are safe to consume.Background: Sailor - DND 5th Edition Background: Sailor Table of Contents Variants Pirate Features Ship's Passage Alternative: Bad Reputation Suggested Characteristics Personality Traits Ideals Bonds Flaws You sailed on a seagoing vessel for years.Background: Orzhov Representative. The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild's endeavors channel wealth from Ravnican society into the ranks of the Orzhov - and concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as ...

Entertainer. You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their …Pizza is one of the most popular foods in the world. It’s loved by people of all ages and backgrounds. It’s no wonder that people are always on the lookout for the perfect pizza near them.Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. Speed. Your base walking speed is 25 feet.

Independence: When in trouble, the only person I can rely on is myself. (Chaotic) 3. Compassionate: I have suffered long at the hands of a Dragon, and take pity and compassion on the suffering of others. (Good) 4. Secretive: I am withdrawn, and hide my monstrous appearance for fear of drawing unwanted attention.

Strixhaven: A Curriculum of Chaos. Witherbloom Initiate. Nature, Survival. Dungeons and Dragons (D&D) Fifth Edition (5e) Character Backgrounds. A comprehensive list of all official character backgrounds for Fifth Edition.Deep Delver. You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark, and can determine when sources of food and water are safe to consume.5th. Cone of Cold, Conjure Elemental. Consider customizing how your spells look when you can cast them. You might wield your Prismari spells with dynamic, gestural movement-as much dance as somatic component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells.History, Persuasion. Backgrounds - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Show Description. Skill Proficiencies: Athletics, Perception. Tool Proficiencies: Navigator's tools, vehicles (water) Equipment: A belaying pin (club), 15 metres of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the centre, a set of common clothes, and a belt pouch containing 10 gp.

XGE Tool Descriptions. Source: Player's Handbook. A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you ...

The sample backgrounds in this chapter provide both concrete benefits (features, proficiencies, and languages) and roleplaying suggestions. Proficiencies. Each …

Background: Athlete. You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues. Whether in one of the poleis, between them, or among the nonhuman ... Farmer. (Jean Francois Millet, Peasant Spreading Manure ) You were what most common folk are-a farmer. You worked on a lord's estate, their land, or you worked for a company and you produced resources from the land in return for food, shelter, clothing, protection, and other benefits. Farmers focus on raising living things and harvesting ...Background: Black Fist Double Agent. You are an informant for the Tears of Virulence who now lord over Phlan, but are also a double agent for the original town guard of Phlan, the Black Fist. For the Tears you’ve been tasked with ferreting out the secrets of Phlan's criminal underworld, insurgency, and the common peoples of Phlan.History, Persuasion. Backgrounds - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki.For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot.Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. Speed. Your base walking speed is 25 feet.

A level 2 background check is a fingerprint-based check on the state and federal level. The check uses a person’s fingerprints to determine if there is a match in the national database.Background: Hillsfar Merchant. Before becoming an adventurer, you were a successful merchant operating out of Hillsfar, the City of Trade. Your family operated warehouses, organized caravans, managed stores, or owned a ship, and has trade contacts throughout the Moonsea region, as well as up and down the length of the Sword Coast.Background: Phlan Refugee. Gone are the happier days of walking into the Laughing Goblin Inn after a hard day’s labor. Everything has changed, and you are lucky to be alive. Back in Phlan you could count yourself among those street-wise folks who knew when to pay a bribe and who to work with to make a living. Your ability to listen to the ...Background: Archaeologist. An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains – their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of ...Background: Waterdhavian Noble. You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the ...Background: Sailor. You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new. Discuss the nature of the ship you ... The cause might have been a misunderstanding or something you or the former friend did. 4. You lost all your possessions in a disaster, and you had to rebuild your life. 5. You were imprisoned for a crime you didn't commit and spent 1d6 years at hard labor, in jail, or shackled to an oar in a slave galley. 6.

Create a Page. Background: Dissenter. Even in the carefully constructed and curated city-state of Naktamun, and in the presence of the five gods, some people rebel against the doctrines of the God-Pharaoh. They don’t challenge the existence of the gods, of course, for those gods are visible nearly every day in the streets of the city.

Alter Self, Enhance Ability, Enlarge/Reduce. 3rd. Gaseous Form, Water Breathing, Wind Wall. 4th. Freedom of Movement, Polymorph. 5th. Creation. When your magic causes physical alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicBackground: Fisher. You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village. Maybe the job was a means to an end - a way out of an undesirable circumstance that forced you to take up life aboard a ship.Story. 1. Your creator gave you autonomy and urged you to follow your dreams. 2. Your creator died, leaving you to fend for yourself. 3. A glitch caused you to forget your original programming. You don’t remember who made you or where you came from. 4.Strixhaven Initiate. You have studied some magical theory and have learned a few spells associated with Strixhaven University. Choose one of Strixhaven's colleges: Lorehold, Prismari. Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page.Barbarian - DND 5th Edition. Barbarian. For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

Knights of the Unicorn. The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur's Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue's tenets.

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Knights of the Unicorn. The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur's Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue's tenets. That’s it for our Wildspacer 5E rundown. This background is solid in a thematic way, providing players with relevant tools and skills to build a spacefaring scoundrel. It’s also a great background for melee characters in a Spelljammer campaign, thanks to the tough feat and the lack of disadvantage on melee attacks in space. DnD 5E.1. A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend's innocence and starting your career as a detective. 2. You're told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you. 3.Background: Phlan Refugee. Gone are the happier days of walking into the Laughing Goblin Inn after a hard day’s labor. Everything has changed, and you are lucky to be alive. Back in Phlan you could count yourself among those street-wise folks who knew when to pay a bribe and who to work with to make a living. Your ability to listen to the ...A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. And there, well out of the sunlight is a lone drow - a fugitive from the subterranean expanse of the Underdark, trying to ...Show Description. Skill Proficiencies: Athletics, Perception. Tool Proficiencies: Navigator's tools, vehicles (water) Equipment: A belaying pin (club), 15 metres of silk rope, a lucky …Background: Hillsfar Merchant. Before becoming an adventurer, you were a successful merchant operating out of Hillsfar, the City of Trade. Your family operated warehouses, organized caravans, managed stores, or owned a ship, and has trade contacts throughout the Moonsea region, as well as up and down the length of the Sword Coast.In today’s competitive business landscape, it is crucial for investors, partners, and potential clients to thoroughly evaluate the financial stability of a business before making any decisions. A key tool in this evaluation process is condu...The typical background check goes back seven years. The ability exists for a background check to extend further beyond the seven-year mark. However, there are laws that restrict how certain types of information gleaned beyond the seven-year...

1. A tiny vial pendant, filled with a drip of honey that glows faintly. 2. A small lead ingot with a strange thumbprint pressed into it that whispers when held tightly. 3. Two lodestone spheres that chime when they attract each other. 4. A smoldering pebble of coal that, while always hot, doesn’t burn skin. 5.Backgrounds. Search by name on the left, click a name to display on the right. Reset. Name Skill Proficiencies Source. Name Skills. Select an entry from the list to view it here: Printer View ...skills. In addition, most backgrounds give a character proficiency with one or more tools. If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead. Equipment. Each background provides a package of starting equipment.Background: Witchlight Hand. You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every ...Instagram:https://instagram. thatbitchbarbieehyanka 12 inch subwooferjp morgan financial analyst salarynewsweek wordle hint today wednesday Background: Secret Identity. Even though you are a non-human, despite Hillsfar's Great Law of Humanity, you continue to live in the City of Trade. You do so by maintaining a secret identity, forging documents, and even wearing a disguise. Few, if any, know you aren't human. If you're a halfling or a gnome, you pass as a little person or a child.Background: Izzet Engineer. Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though you're likely to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or ... omaha steak cook chartlittle caesars fort o Ranger. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or ...Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and ... devonta smith madden 23 rating Fighter. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.Background: Knight of Solamnia. You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to defend the weak and oppose evil. Your honor is as important to you as your life. Equipment: An insignia of rank, a deck of cards, a set of common clothes, and ...Background: Charlatan. You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage.